Conrad says that the game has frame rate (fps) issues when running on Microsoft’s next-gen console, the Xbox One. This issue isn’t only happening to the Xbox One, as it seems to be happening on Sony’s PlayStation 4, but the latter runs it on native 1080p.
The frame rate issue isn’t new at all, as this has been mentioned before. Firstly, Infinity Ward‘s executive producer, Mark Rubin, mentioned that Call of Duty: Ghosts would be running on native 1080p on Sony’s PlayStation 4, while on 1080p upscaled from 720p on Microsoft’s Xbox One, as it was needed to do this in order to play at 60fps…something that seems not to have worked all that well.
But it didn’t end there, as Major Nelson pretty much replied to what Rubin had said, stating that the resolution was up to developers, as the Xbox One could run anything at native 1080p at 60fps, something that doesn’t seem quite accurate, as Call of Duty: Ghosts isn’t the only game running at 720p, given that it has been confirmed that Titanfall is also running at 720p.
Could this mean that Microsoft missed something on the Xbox One?